Journals (in alphabetical order)

  1. ACM Transactions on Accessible Computing, [ACM]
    TACCESS is a quarterly journal that publishes refereed articles addressing issues of computing as it impacts the lives of people with disabilities.
  2. ACM Transactions on Computer-Human Interactions
    The primary emphasis has been on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues — the full range of design, development, and use of interactive systems.
  3. AIS Transactions on Human-Computer Interaction, [AIS, independent, online publisher]
    It is a high-quality peer-reviewed international scholarly journal on Human-Computer Interaction. As an AIS journal, THCI is oriented to the Information Systems community emphasizing applications in business, managerial, organizational, and cultural contexts. However, it is open to all related communities that share intellectual interests in HCI phenomena and issues. . The editorial objective is to enhance and communicate knowledge about the interplay among humans, information, technologies, and tasks in order to guide the development and use of human-centered Information and Communication Technologies (ICT) and services for individuals, groups, organizations, and communities.
  4. Applied Ergonomics, [Elsevier]
    Applied Ergonomics is aimed at ergonomists and all those interested in applying ergonomics/human factors in the design, planning and management of technical and social systems at work or leisure.
  5. CoDesign: the International Journal of CoCreation in Design and the Arts, [Taylor & Francis]
    CoDesign is inclusive, encompassing collaborative, co-operative, concurrent, human-centred, participatory, socio-technical and community design among others. Research in any design domain concerned specifically with the nature of collaboration design is of relevance to the Journal.
  6. Cognition, Technology and Work, [Springer]
    Cognition, Technology & Work focuses on the practical issues of human interaction with technology within the context of work and, in particular, how human cognition affects, and is affected by, work and working conditions.
  7. Digital Creativity, [Taylor & Francis]
    Digital Creativity publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative contexts. By the term ‘creative arts’ we include such disciplines as fine art, graphic design, illustration, photography, printmaking, sculpture, 3D design, interaction design, product design, textile and fashion design, film making, animation, games design, music, dance, drama, creative writing, poetry, interior design, architecture, and urban design.
  8. Design Issues, [MIT Press]
    The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design.
  9. Design Studies, [Elsevier]
    Design Studies is the only journal to approach the understanding of design from comparisons across all domains of application, including engineering and product design, architectural design and planning, computer artefacts and systems design. It therefore provides a unique forum for the development and discussion of fundamental aspects of design activity and experience, from cognition and methodology to values and philosophy.The journal reports new research and scholarship in principles, procedures and techniques relevant to the practice, management and pedagogy of design.
  10. Design Principles and Practices: An International Journal, [CGPublisher]
    Is a site of discussion exploring the meaning and purpose of ‘design’, as well as speaking in grounded ways about the task of design and the use of designed artefacts. The resulting conversations weave between the theoretical and the empirical, research and application, market pragmatics and social idealism.
  11. e-Minds: International Journal on Human-Computer Interaction, [independent, online publisher]
    International Journal on Human-Computer Interaction © (ISSN: 1697-9613) is a referred journal, published and edited on a yearly basis by the Human-Communication and Interaction Research Group, University of Oviedo, Spain. The goal of eMinds is to develop the study of current practice, content, technology, and services on Human-Computer Interaction. This journal aims to provide an interdisciplinary forum for the exchange of ideas concerning theoretical, technical, practical, social and pedagogical issues; helping professionals working in the field to contribute, to disseminate knowledge, and to learn from each other’s work.
  12. Entertainment Computing, [Elsevier]
    Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners.
  13. IEEE MultiMedia, [IEEE]
    IEEE MultiMedia covers multiple media types, used harmoniously together in creating new experiences in areas such as image processing, video processing, audio analysis, text retrieval and understanding, data mining and analysis, and data fusion.
  14. IEEE Transactions on Affective Computing, [IEEE]
    TAC is intended to be a cross disciplinary and international archive journal aimed at disseminating results of research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena.
  15. Interacting with Computers, [Elsevier]
    Interacting with Computers acts as an international forum for the discussion of HCI issues; fosters communication between academic researchers and practitioners; encourages the flow of information across the boundaries of its contributing disciplines; stimulates ideas and provokes widespread discussion with a forward-looking perspective.
  16. Interaction Design and Architecture(s), [independent, online publisher]
    the complexity of today’s society requires the developments of new visions and new tools to address new systemic problems, IDxA is an open access journal, peer-reviewed, that implements the Gold Open Access (OA) road to its contents with no charge to the authors.
  17. Interactive Learning Environments, [Taylor & Francis]
    ILE publishes peer-reviewed articles on all aspects of the design and use of interactive learning environments in the broadest sense, encompassing environments that support individual learners through to environments that support collaboration amongst groups of learners or co-workers.
  18. International Journal of Design, [independent, online publisher]
    The International Journal of Design is a peer-reviewed, open-access journal devoted to publishing research papers in all fields of design, including industrial design, visual communication design, interface design, animation and game design, architectural design, urban design, and other design related fields. It aims to provide an international forum for the exchange of ideas and findings from researchers across different cultures and encourages research on the impact of cultural factors on design theory and practice. It also seeks to promote the transfer of knowledge between professionals in academia and industry by emphasizing research in which results are of interest or applicable to design practices.
  19. International Journal on Interactive Design and Manufacturing (IJIDeM), [Springer]
    The International Journal on Interactive Design and Manufacturing (IJIDeM) presents interdisciplinary research, technical issues, and original industrial implementations. It examines the development, handling, and design of highly realistic, multi-sensorial virtual prototypes for improving decision-making in product design and manufacturing. Readers discover cutting-edge research in the fields of mechatronics, design and manufacturing sciences, numerical and mechanical engineering, and virtual reality.
  20. International Journal of Human-Computer Interaction, [Taylor & Francis] (2010 5-Year Impact Factor: 0.943)
    The International Journal of Human-Computer Interaction addresses the cognitive, social, health, and ergonomic aspects of interactive computing. It emphasizes the human element in relation to the systems in which humans function, operate, network, and communicate, including software, hardware, and their various contexts of use. The journal publishes original articles including reviews and reappraisals of the literature, empirical studies, and quantitative and qualitative contributions to the theories of HCI.
  21. International Journal of Human-Computer Studies, [Elsevier] (Impact Factor 2010: 1.6)
    The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
  22. International Journal of Technology and Human Interaction, [IGI Global]
    IJTHI provides a platform for leading research that addresses issues of human and technology interaction. The research that the journal intends to publish should therefore be interdisciplinary and include aspects from a wide variety of disciplines.
  23. Journal of Ambient Intelligence and Smart Environments, [IOS Press]
    The new Journal of Ambient Intelligence and Smart Environments (JAISE) will serve as a forum to discuss the latest developments on Ambient Intelligence (AmI) and Smart Environments (SmE). Given the multi-disciplinary nature of the areas involved, the journal aims to promote participation from several different communities covering topics ranging from enabling technologies such as multi-modal sensing and vision processing, to algorithmic aspects in interpretive and reasoning domains, to application-oriented efforts in human-centered services, as well as contributions from the fields of robotics, networking, HCI, mobile, collaborative and pervasive computing. This diversity stems from the fact that smart environments can be defined with a variety of different characteristics based on the applications they serve, their interaction models with humans, the practical system design aspects, as well as the multi-faceted conceptual and algorithmic considerations that would enable them to operate seamlessly and unobtrusively. The Journal of Ambient Intelligence and Smart Environments will focus on both the technical and application aspects of these.
  24. Journal of Interaction Design Education [AIGA] (discontinued)
  25. Journal of Usability Studies, [UPA Publications]
    The Journal of Usability Studies (JUS) is a peer-reviewed, international, online publication dedicated to promoting and enhancing the practice, research, and education of user experience design and evaluation.
  26. Multimedia Tools and Applications, [Springer]
    Multimedia Tools and Applications publishes original research articles on multimedia development and system support tools as well as case studies of multimedia applications.
  27. New Review of Hypermedia and Multimedia, [Taylor & Francis]
    NRHM provides a focus for research and a source of information on practical and theoretical developments in hypermedia, hypertext, interactive multimedia and related technologies. These highly innovative systems allow the integration of images, sound, text and data to form powerful tools for information retrieval; by linking multimedia with mass storage, they can provide users with a more diverse and richly textured information environment.
  28. Personal and Ubiquitous Computing, [Springer]
    Provides a global perspective on new developments in handheld and mobile information appliances. Unites technical accounts with studies of the social, cultural and organizational impacts of new personal technologies. Contains studies of END-user interface issues in the design and use of personal technologies as well as provides accounts of enabling technologies.Features industrial and academic research contributions from a wide range of disciplines.
    Personal and Ubiquitous Computing publishes peer-reviewed international research on handheld, wearable and mobile information devices and the pervasive communications infrastructure that supports them to enable the seamless integration of technology and people in their everyday lives. The journal carries compellingly-written, timely and accessible contributions that illuminate the technological, social and design challenges of personal and ubiquitous computing technologies. Personal and Ubiquitous Computing is an essential resource for researchers and educators who wish to understand the implications of ubiquitous computing.
  29. Presence: Teleoperators and Virtual Environments, [MIT Press]
    Incorporating perspectives from physics to philosophy, Presence appeals to a wide audience – particularly mechanical and electrical engineers concerned with teleoperators; those interested in virtual environments, including computer scientists, high-tech artists, and media people; and psychologists involved in the study of human-machine interfaces and sensorimotor/cognitive behavior.
  30. PsychNology Journal,
    A peer-reviewed, interdisciplinary on-line journal publishing contributions on the relationship between humans and technology.
  31. User Modeling and User-Adapted Interaction (UMUAI), [Springer]
    User Modeling and User-Adapted Interaction (UMUAI) provides an interdisciplinary forum for the dissemination of new research results on interactive computer systems that can be adapted or adapt themselves to their current users, and on the role of user models in the adaptation process.

Conferences & Workshops

  1. Interaction IxD
  2. International Conference on Intelligent User Interfaces
  3. CHI (ACM Conference on Human Factors in Computing Systems)
  4. UX Lx – User Experience Lisbon
  5. ACM CSCW or @ sigCHI
  6. UX Week
    UX Week is the premier user experience design conference. Design professionals from all over the world gather for four days of community, inspiration and skills building. Now in its ninth year, UX Week delivers new tools you can put to use immediately, not to mention a bunch of new friends and colleagues.
  7. CHINZ – ACM SIGCHI New Zealand Chapter’s International Conference on Computer-Human Interaction [2009, 2008, 2007, 2006, 2005]
  8. Graphics Interface Conference (GI)
  9. Ingredients in Gradients
  10. INTERACT: IFIP International Conference on Human-Computer Interaction
  11. UIST – Symposium on User Interface Software and Technology
  12. BCSHCI People and Computers
  13. EICS – ACM Symposium on Engineering Interactive Computing Systems
  14. NordiCHI – Nordic Conference on Human-Computer Interaction
  15. Create10
  16. DUX – Conference on Designing for User Experiences
  17. TEI – International Conference on Tangible and Embedded Interaction [2009, 2008, 2007]
  18. International Conference on Interaction Design and Children [proceedings]
  19. IUI – International Conference on Intelligent User Interfaces
  20. European Conference on Interactive TV and Video
  21. UMAP – International Conference on User Modeling, Adaptation and Personalization
  22. EVA London 2010 – Electronic Visualisation and the Arts
  23. IWIPS – International Workshop on Internationlisation of Products System
  24. DIS – The ACM Designing Interactive Systems Conference
  25. World Usability Day
  26. ASSETS – Annual ACM Conference on Assistive Technologies
  27. DIS – Designing Interactive Systems
  28. OZCHI – CHISIG Conference on Human-Computer Interaction [proceedings]
  29. AmI – European Conference on Ambient Intelligence
  30. TABLETOP – International Workshop on Horizontal Interactive Human-Computer Systems
  31. Mobile HCI
  32. ACE – Advances in Computer Entertainment Technology
  33. IEEE International Conference on Cognitive Informatics
  34. ACM MultiMedia
  35. ICMI – International Conference on Multimodal Interfaces
  36. APCHI – Asia Pacific Conference on Computer Human Interaction
  37. RE – IEEE International Conference on Requirements Engineering
  38. Digital Cities Conference
  39. UbiComp – International Conference on Ubiquitous Computing
  40. UMAP – User Modeling, Adaptation, and Personalization: formerly UM – International Conference on User Modeling
  41. DPPI – International Conference on Designing Pleasurable Products and Interfaces
  42. ETRA – Eye Tracking Research and Application
  43. PDC – International Conference on Participatory Design
  44. MUM – Conference on Mobile and Ubiquitous Multimedia

Magazines

  1. Interactions of ACM
    interactions is a magazine intended for professionals interested in the connections between experiences, people and technology. The human-built world can afford a sense of beauty, sublimity, and resonance, and through our advancements in technology can come advances in society. At the center of these advances are interactions —conversations, connections, collaborations, and relationships — within and across multiple disciplines, with and without technology. This magazine includes timely articles, stories, and content related to these interactions.
  2. Interfaces
    is the quarterly magazine for members of the British HCI Group, with features, events, reviews and jobs.
  3. Boxes and Arrows
    Boxes and Arrows is the definitive source for the complex task of bringing architecture and design to the digital landscape. There are various titles and professions associated with this undertaking—information architecture, information design, interaction design, interface design—but when we looked at the work that we were actually doing, we found a “community of practice” with similarities in outlook and approach that far outweighed our differences. Boxes and Arrows is a peer-written journal dedicated to discussing, improving and promoting the work of this community, through the sharing of exemplary technique, innovation and informed opinion.
  4. User Experience
    UX is a magazine by and about usability professionals, featuring significant and unique articles dealing with the broad field of usability and the user experience.
  5. ACM Communications (of the)
    CACM is a leading print and online publication for the computing and information technology fields. Read by computing’s leading professionals worldwide, it brings in-depth coverage of emerging areas of computer science, new trends in information technology, and practical applications.

Websites

  1. ixda.org
  2. InteractionDesign.org
  3. Interactions of ACM
  4. interactiondesign.wordpress.com
  5. interactiondesignblog.com
  6. nathan.com
  7. http://theixdlibrary.com/
  8. Interaction Designer’s Coffe Break

University Programmes

  1. Umea Iniversitet – MA in Interaction Design
  2. Interaction Design @ RCA
  3. Carnegie Mellon, [1]
  4. Stanford
  5. Middlesex University
  6. UCL
  7. Kingston University
  8. IVREA
  9. Malmö University
  10. IUAV University of Venice
  11. Edinburgh Napier University
  12. DePaul
  13. Georgia Tech
  14. Indiana University Bloomington [1,2]
  15. Indian Institute of Technology (IDC)
  16. ‘Ecal’ in Lausanne

 

Event Calendars

Approaching Deadlines

[iCal http://www.interaction-design.org/ical/approaching_deadlines.ics listtype=4]

One year Calendar

[iCal  http://www.interaction-design.org/ical/calendar.ics listtype=1]

IUI – International Conference on Intelligent User Interfaces