Publications

List of Journal and Conference publications sorted by year.

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Tsiantzi, K. & Stavrakis, M. The role of micro-interactions in patient use of medication monitoring control devices and smart packaging. in Proceedings of the 5th European Conference on Design4Health (Sheffield Hallam University, 2018). Cite Download
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Partheniadis, K. & Stavrakis, M. Design and evaluation of a digital wearable ring and a smartphone application to help monitor and manage the effects of Raynaud’s phenomenon. Multimed Tools Appl (2018). http://doi.org/10.1007/s11042-018-6514-3 Cite Download
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Koutsabasis, P., Vosinakis, S., Stavrakis, M. & Kyriakoulakos, P. Teaching HCI with a Studio Approach: Lessons Learnt. in Proceedings of 22nd Pan-Hellenic Conference on Informatics conference (PCI’18) (ACM, 2018). Cite
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Panopoulou, E. et al. THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage. in Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection 457–469 (Springer International Publishing, 2018). Cite
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Gkiti, C. et al. i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums. in Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection 90–100 (Springer International Publishing, 2018). Cite
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Gaitanou, M. et al. Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site. in Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection 150–161 (Springer International Publishing, 2018). Cite
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Gardeli, A. et al. Design and Development of Games and Interactive Installations for Environmental Awareness. EAI Endorsed Transactions on Serious Games 4, (2017). Cite Download
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Dimitropoulos, A. et al. The Loom: Interactive Weaving through a Tangible Installation with Digital Feedback. in Lecture Notes in Computer Science (Springer, 2017). Cite Download
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Gardeli, A. et al. A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. in Advances in Computer Entertainment (Springer, 2017). Cite Download
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Partheniadis, K. & Stavrakis, M. Designing a smart ring and a smartphone application to help monitor, manage and live better with the effects of Raynaud’s phenomenon. in Goodtechs 2017 (Springer, 2017). Cite Download
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Gardeli, A. et al. Design and Development of Games and Interactive Installations for Environmental Awareness. EAI Transactions on Serious Games (2017). Cite Download
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Anagnostakis, G. et al. Accessible Museum Collections for the Visually Impaired: Combining Tactile Exploration, Audio Descriptions and Mobile Gestures. in Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct 1021–1025 (ACM, 2016). http://doi.org/10.1145/2957265.2963118 Cite Download
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Georgiadi, N. et al. A Pervasive Role-playing Game for Introducing Elementary School Students to Archaeology. in Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct 1016–1020 (ACM, 2016). http://doi.org/10.1145/2957265.2963117 Cite Download
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Kyriakoulakos, P. & Stavrakis, M. Producing cultural narratives in Greece: Towards a multi-storytelling approach. in Virtual Systems & Multimedia (VSMM), 2014 International Conference on 218–227 (IEEE, 2014). Cite Download
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Koutsabasis, P., Stavrakis, M., Spyrou, T. & Darzentas, J. Perceived impact of asynchronous e-learning after long-term use: implications for design and development. International Journal of Human-Computer Interaction 27, 191–213 (2011). Cite Download
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Verigakis, N., Stavrakis, M. & Darzentas, J. D. Educational Interactive Storytelling for Narrative Comprehension and Recall in Dyslexic Children: Employing a Mythic Narrative Structure. in First International Workshop on Interactive Storytelling for Children (ACM, 2010). Cite Download
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Vosinakis, S., Koutsabasis, P., Stavrakis, M., Viorres, N. & Darzentas, J. Virtual Environments for Collaborative Design: Requirements and Guidelines from a Social Action Perspective. CoDesign 4, 133–150 (2008). Cite Download
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Dougalis, E., Stavrakis, M. & Koutsabasis, P. Supporting educational processes in academia with a collaborative content management platform: longitudinal implications in education, administration and social life. in ICIETE2008 (ICIETE2008, 2008). Cite Download
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Koutsabasis, P. et al. A descriptive reference framework for the personalisation of e-business applications. Electronic Commerce Research 8, 173–192 (2008). Cite Download
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Vosinakis, S., Koutsabasis, P., Stavrakis, M., Viorres, N. & Darzentas, J. Supporting Conceptual Design in Collaborative Virtual Environments. in (PCI 2007, 2007). Cite Download
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Viorres, N. et al. Major HCI Challenges for Open Source Software Adoption and Development. in Lecture Notes in Computer Science (LNCS) 4558, 455–464 (Springer, 2007). Cite Download
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Stavrakis, M., Viorres, N., Koutsabasis, P. & Darzentas, J. A Theoretical Framework of Co-purposing in Systems Design. in Lecture Notes in Computer Science (LNCS) 4558, 176–184 (Springer, 2007). Cite Download
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Kyriakoulakos, P., Stavrakis, M. & Benayoun, M. From Immersion Art to Fusion Art: Watch-Out! The Eyes of the City in Athens 2004 Olympic Games. (2007). Cite Download
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Stavrakis, M., Chnarakis, N., Gavogiannis, A., Spyrou, T. & Darzentas, J. A multi-methodological view for the collaborative design of virtual environments. in (Intuition 2007, 2007). Cite Download
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Tzovaras, D., Nikolakis, G., Fergadis, G., Malassiotis, S. & Stavrakis, M. Design and implementation of haptic virtual environments for the training of the visually impaired. IEEE Transactions on Neural Systems and Rehabilitation Engineering 12, 266–278 (2004). Cite Download
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Stavrakis, M., Spyrou, T. & Darzentas, J. Synthesising Creativity: Systems to support interactive human processes for aesthetic product design. in Human-Computer Interaction: Theory and Practice 242–247 (CRC Press, 2003). Cite Download
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Tzovaras, D., Nikolakis, G., Fergadis, G., Malassiotis, S. & Stavrakis, M. ENORASI - Design and Implementation of Virtual Environments for Training of the Visually Impaired. in ASSETS 2002 41–48 (ACM, 2002). Cite Download
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Tzovaras, D., Nikolakis, G., Fergadis, G., Malassiotis, S. & Stavrakis, M. Feasibility Study of a Human-Computer Interaction System for the Training of Visually Impaired. in SETN-2002 (SETN, 2002). Cite Download
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Tzovaras, D., Nikolakis, G., Fergadis, G., Malassiotis, S. & Stavrakis, M. Virtual Environments for the Training of Visually Impaired (book chapter). in Universal Access and Assistive Technology (eds. Keates, S., Clarkson, P. J., Langdon, P. M. & Robinson, P.) (Springer-Verlag London Ltd, 2002). Cite Download
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Tzovaras, D., Nikolakis, G., Fergadis, G., Malassiotis, S. & Stavrakis, M. Virtual Environments for the Training of Visually Impaired. in 151–160 (CUWATTS, 2002). Cite Download
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Tzovaras, D., Nikolakis, G., Fergadis, G., Malassiotis, S. & Stavrakis, M. Design an implementation of virtual environments for the training of visually impaired. (2002). Cite