Θεματική: Πληροφοριακά συστήματα ως εργαλεία για την παραγωγή Κινηματογραφικού υλικού. (πρακτικό)
Περιγραφή: Ανάλυση των διαφόρων εργαλείων (πληροφοριακών) που αποσκοπούν στην σχεδίαση του οπτικοακουστικού υλικού για την δημιουργία των υπό μέρους βημάτων της παραγωγής ενός κινηματογραφικού προϊόντος. Απαιτείται η ανάλυση των τελευταίων τεχνολογιών σχεδίασης, καθώς και η χρήση, σε πρακτικό επίπεδο, των σπουδαιότερων εξ αυτών για την παραγωγή κινηματογραφικών προϊόντων μικρής διάρκειας.
Βιβλιογραφία:
2429
dipl-cine2
1
mla
50
default
5033
https://xylem.aegean.gr/~modestos/mo.blog/wp-content/plugins/zotpress/
%7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3Afalse%2C%22meta%22%3A%7B%22request_last%22%3A0%2C%22request_next%22%3A0%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%22NKBERGVJ%22%2C%22library%22%3A%7B%22id%22%3A2429%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Mascelli%22%2C%22parsedDate%22%3A%221998-10-01%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%202%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EMascelli%2C%20Joseph%20V.%20%3Ci%3EThe%20Five%20C%26%23x2019%3Bs%20of%20Cinematography%3A%20Motion%20Pictures%20Filming%20Techniques%3C%5C%2Fi%3E.%201st%20Silman-James%20Press%20Ed%2C%20Silman-James%20Press%2CU.S.%2C%201998.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22book%22%2C%22title%22%3A%22The%20Five%20C%27s%20of%20Cinematography%3A%20Motion%20Pictures%20Filming%20Techniques%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Joseph%20V.%22%2C%22lastName%22%3A%22Mascelli%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%221998-10-01%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%22187950541X%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%5D%2C%22dateModified%22%3A%222014-03-09T12%3A57%3A24Z%22%7D%7D%2C%7B%22key%22%3A%229CG6IT8I%22%2C%22library%22%3A%7B%22id%22%3A2429%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Ablan%22%2C%22parsedDate%22%3A%222002-12-20%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%202%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EAblan%2C%20Dan.%20%3Ci%3EDigital%20Cinematography%20and%20Directing%3C%5C%2Fi%3E.%201st%20ed.%2C%20New%20Riders%2C%202002.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22book%22%2C%22title%22%3A%22Digital%20Cinematography%20and%20Directing%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Dan%22%2C%22lastName%22%3A%22Ablan%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222002-12-20%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%220735712581%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%5D%2C%22dateModified%22%3A%222014-03-09T12%3A57%3A12Z%22%7D%7D%2C%7B%22key%22%3A%226GFS56JP%22%2C%22library%22%3A%7B%22id%22%3A2429%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Swartz%22%2C%22parsedDate%22%3A%222004-11-11%22%2C%22numChildren%22%3A2%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%202%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ESwartz%2C%20Charles%20S.%20%3Ci%3EUnderstanding%20Digital%20Cinema%3A%20A%20Professional%20Handbook%3C%5C%2Fi%3E.%20Focal%20Press%2C%202004.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22book%22%2C%22title%22%3A%22Understanding%20Digital%20Cinema%3A%20A%20Professional%20Handbook%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Charles%20S.%22%2C%22lastName%22%3A%22Swartz%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222004-11-11%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%220240806174%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%5D%2C%22dateModified%22%3A%222009-01-28T21%3A52%3A22Z%22%7D%7D%2C%7B%22key%22%3A%224TKECHSC%22%2C%22library%22%3A%7B%22id%22%3A2429%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22McKernan%22%2C%22parsedDate%22%3A%222005-03-31%22%2C%22numChildren%22%3A2%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%202%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EMcKernan%2C%20Brian.%20%3Ci%3EDigital%20Cinema%26%23x202F%3B%3A%20The%20Revolution%20in%20Cinematography%2C%20Post-Production%2C%20and%20Distribution%3C%5C%2Fi%3E.%201st%20ed.%2C%20McGraw-Hill%5C%2FTAB%20Electronics%2C%202005.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22book%22%2C%22title%22%3A%22Digital%20Cinema%20%3A%20The%20Revolution%20in%20Cinematography%2C%20Post-Production%2C%20and%20Distribution%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Brian%22%2C%22lastName%22%3A%22McKernan%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222005-03-31%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%220071429638%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%5D%2C%22dateModified%22%3A%222009-01-28T21%3A45%3A46Z%22%7D%7D%2C%7B%22key%22%3A%22XZ529TFA%22%2C%22library%22%3A%7B%22id%22%3A2429%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Shen%22%2C%22parsedDate%22%3A%222007%22%2C%22numChildren%22%3A2%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%202%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EShen%2C%20Lien%20Fan.%20%26%23x201C%3BWhat%20Is%20%26%23x2018%3BComputer%20Animation%26%23x2019%3B%3F%3A%20Examining%20Technological%20Advancements%20and%20Cultural%20Aesthetics%20of%20Japanese%20Animation.%26%23x201D%3B%20%3Ci%3EACM%20SIGGRAPH%202007%20Educators%20Program%3C%5C%2Fi%3E%2C%20ACM%2C%202007%2C%20p.%2023%2C%20%3Ca%20class%3D%27zp-DOIURL%27%20href%3D%27https%3A%5C%2F%5C%2Fdoi.org%5C%2F10.1145%5C%2F1282040.1282064%27%3Ehttps%3A%5C%2F%5C%2Fdoi.org%5C%2F10.1145%5C%2F1282040.1282064%3C%5C%2Fa%3E.%20ACM.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22What%20is%20%5C%22computer%20animation%5C%22%3F%3A%20examining%20technological%20advancements%20and%20cultural%20aesthetics%20of%20Japanese%20animation%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Lien%20Fan%22%2C%22lastName%22%3A%22Shen%22%7D%5D%2C%22abstractNote%22%3A%22This%20paper%20begins%20with%20the%20argument%20that%20technology%20is%20not%20simply%20a%20tool%20or%20means%20employed%20to%20deliver%20contents%20or%20ideas%3B%20rather%2C%20technologies%20are%20themselves%20constructed%2C%20and%20further%20acquire%20cultural%20meaning%20through%20divergent%20understanding%20of%20the%20visual%20%28Eisenhauer%2C%202006%29.%20By%20investigating%20current%20narratives%20in%20the%20United%20States%20and%20Japan%27s%20deployment%20of%20computer%20animation%2C%20this%20paper%20argues%20that%20at%20different%20socio-cultural%20contexts%20%5C%22computer%20animation%5C%22%20acquires%20its%20cultural%20meaning%20and%20styles%2C%20and%20re-constitutes%20a%20specific%20cultural%20aesthetic%20for%20the%20society%20it%20resides.%20I%20first%20examine%20three%20current%20narratives%20of%20computer%20animation%20in%20the%20United%20States%3A%20%281%29%20the%20ideological%20driven%20by%20the%20search%20of%20perfect%20representation%20of%20reality%2C%20%282%29%20the%20mythological%20based%20on%20a%20modernist%20paradigm%20of%20progression%2C%20and%20%283%29%20the%20hegemonic%20leading%20a%20habitual%20mode%20of%20production.%20It%20is%20suggested%20that%20computer%20animation%20were%20developed%20to%20approach%20virtually%20indistinguishable%20images%20from%20live%20action%20recording%2C%20to%20process%20a%20phenomenological%20illusion%20of%20reality%2C%20and%20to%20sustain%20the%20long%20ideological%20tradition%20in%20the%20West---cinema%20as%20a%20total%20representation%20of%20the%20real%20%28Lamarre%2C%202006%3B%20Manovich%2C%202000%2C%202001%29.%20Research%20of%20computer%20animation%20tends%20to%20center%20on%20what%20technologies%20can%20do%2C%20and%20production%20is%20driven%20by%20a%20hegemonic%20mode%20that%20deploys%20computer%20animation%20as%20a%20genre%20of%20hyperrealism.%20Hence%2C%20discourses%20on%20computer%20animation%20risk%20falling%20into%20a%20constant%20search%20for%20%5C%22progression%5C%22%20through%20technological%20advancements%20and%20innovations%20whereas%20this%20search%20may%20merely%20resemble%20a%20modernist%20paradigm%20and%20functions%20as%20repetitions%20of%20Western%20cinema%20traditions.%22%2C%22date%22%3A%222007%22%2C%22proceedingsTitle%22%3A%22ACM%20SIGGRAPH%202007%20educators%20program%22%2C%22conferenceName%22%3A%22%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%2210.1145%5C%2F1282040.1282064%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22http%3A%5C%2F%5C%2Fportal.acm.org%5C%2Fcitation.cfm%3Fid%3D1282040.1282064%22%2C%22collections%22%3A%5B%5D%2C%22dateModified%22%3A%222009-01-28T18%3A42%3A46Z%22%7D%7D%2C%7B%22key%22%3A%22U7U9I5D7%22%2C%22library%22%3A%7B%22id%22%3A2429%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22LoBrutto%22%2C%22parsedDate%22%3A%222002-05-01%22%2C%22numChildren%22%3A2%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%202%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ELoBrutto%2C%20Vincent.%20%3Ci%3EThe%20Filmmaker%26%23x2019%3Bs%20Guide%20to%20Production%20Design%3C%5C%2Fi%3E.%20Allworth%20Press%2C%202002.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22book%22%2C%22title%22%3A%22The%20Filmmaker%27s%20Guide%20to%20Production%20Design%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Vincent%22%2C%22lastName%22%3A%22LoBrutto%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222002-05-01%22%2C%22language%22%3A%22%22%2C%22ISBN%22%3A%221581152248%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%5D%2C%22dateModified%22%3A%222008-06-22T12%3A21%3A18Z%22%7D%7D%5D%7D
Mascelli, Joseph V. The Five C’s of Cinematography: Motion Pictures Filming Techniques. 1st Silman-James Press Ed, Silman-James Press,U.S., 1998.
Ablan, Dan. Digital Cinematography and Directing. 1st ed., New Riders, 2002.
Swartz, Charles S. Understanding Digital Cinema: A Professional Handbook. Focal Press, 2004.
McKernan, Brian. Digital Cinema : The Revolution in Cinematography, Post-Production, and Distribution. 1st ed., McGraw-Hill/TAB Electronics, 2005.
Shen, Lien Fan. “What Is ‘Computer Animation’?: Examining Technological Advancements and Cultural Aesthetics of Japanese Animation.” ACM SIGGRAPH 2007 Educators Program, ACM, 2007, p. 23, https://doi.org/10.1145/1282040.1282064. ACM.
LoBrutto, Vincent. The Filmmaker’s Guide to Production Design. Allworth Press, 2002.