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  • about
    • CV / Resume
    • Βιογραφικό
  • research
    • Research Interests
    • Research Projects
    • Publications
    • Ph.D Thesis
    • Interaction Design
      • Interaction Design Glossary
      • interaction design & user experience bibliography
    • Speculative Realism Recordings Archive
  • lecturing
    • courses
      • Interaction Design – Διαδραστική Σχεδίαση
      • design studio 3
      • design studio 4
    • thesis supervision
      • Research topics
      • Students
    • office hours (schedule a meeting)
  • blog
  • interests
    • art+science
    • design competitions
    • music
  • ::
  • about
    • CV / Resume
    • Βιογραφικό
  • research
    • Research Interests
    • Research Projects
    • Publications
    • Ph.D Thesis
    • Interaction Design
      • Interaction Design Glossary
      • interaction design & user experience bibliography
    • Speculative Realism Recordings Archive
  • lecturing
    • courses
      • Interaction Design – Διαδραστική Σχεδίαση
      • design studio 3
      • design studio 4
    • thesis supervision
      • Research topics
      • Students
    • office hours (schedule a meeting)
  • blog
  • interests
    • art+science
    • design competitions
    • music
  • ::

Interaction Design Glossary

Home/research/Interaction Design Glossary
Interaction Design Glossaryμο.2022-01-10T11:09:04+02:00
  • accessibility
  • actant
  • activity theory
  • actor
  • actor network theory
  • adaptive interface
  • adaptive web
  • aesthetics
  • affective
  • affective interface
  • affinity diagram
  • affordance
  • agent
  • alert box
  • alpha version
  • animation
  • anthropometrics
  • anticipation
  • attract-mode opening
  • attribute
  • auditory feedback
  • augmented reality
  • auto-completion
  • autonomy
  • avatar
  • Axure RP
  • Balsamiq Mockups
  • behavioural animation
  • benchmark
  • beta version
  • brainstorming
  • breakdown
  • browser
  • captology
  • card sorting
  • case study
  • clickable
  • CMS
  • codiscovery learning
  • cognitive
  • cognitive walkthrough
  • collaborative design
  • collaborative system
  • command language
  • command line
  • comparative study
  • competitor
  • competitor analysis
  • computer-supported cooperative work
  • concept
  • concept model
  • conceptual model
  • constraints
  • content audit
  • Content Management System
  • context
  • contextual design
  • contextual inquiry
  • cultural probe
  • design guideline
  • design need
  • design patterns
  • design principles
  • design rationale
  • design thinking
  • desktop
  • diary study
  • direct manipulation
  • effective
  • ergonomic
  • error
  • event
  • event driven
  • experience map
  • experiment
  • client side
  • familiarity
  • feasibility
  • feasibility study
  • Field study
  • flexibility
  • flowchart
  • focus group
  • forma
  • formal usability inspection
  • formative evaluation
  • function
  • gaze interaction
  • gaze tracking
  • gesture
  • goal
  • Goal Directed Design
  • graphical user interface
  • GUI
  • guideline
  • guideline based inspection
  • habit
  • habituation
  • haptic
  • haptic interface
  • Hawthorne effect
  • HCI
  • heads-up display
  • heatmap
  • hedonic quality
  • heuristic
  • heuristic estimation
  • heuristic evaluation
  • Hick’s Law
  • hierarchical task analysis
  • hierarchy
  • high fidelity prototype
  • homepage
  • horizontal prototype
  • horizontal prototyping
  • hotspot
  • house of quality
  • hover state
  • HTML
  • human-activity system
  • human anthropometry
  • human centred
  • human centred design
  • human-computer interaction
  • human factor
  • Human Factors
  • hunt and peck
  • hyperlink
  • hypermedia
  • hypertext
  • hysteresis
  • indirect manipulation
  • information architecture
  • interaction design
  • interaction model
  • interface
  • Iterative Design
  • kinaesthetic
  • kinaesthetic interaction
  • Lean UX
  • link
  • low fidelity prototype
  • metaphor
  • mockup
  • modular prototyping
  • moodboard
  • motion capture
  • multimodal interaction
  • multitouch interaction
  • mutlimedia
  • Natural Language Interaction
  • natural language interface
  • navbar
  • navigation
  • nested
  • new media
  • NLI
  • observer effect
  • paper prototype
  • Parallel Design
  • persona
  • persuasive computing
  • persuasive technologies
  • question-asking protocol
  • questionnaire
  • remote usability evaluation
  • requirement
  • Responsive Design
  • screenshot
  • scrolling
  • select
  • server
  • Silverback app
  • stakeholder interview
  • storyboard
  • style guides
  • tangible
  • tangible interface
  • think aloud protocol
  • tooltip
  • touch interface
  • ubiquitous computing
  • usability
  • usability testing
  • user
  • User Experience Design
  • user interface
  • user needs
  • user requirements
  • user testing
  • UXPin
  • vertical prototype
  • Waterfall Μodel - Μοντέλο του καταρράκτη
  • wireframe
  • Wizard of Oz
  • work model
  • workflow diagram
  • wow factor
  • WYSIWYG
  • x-axis - άξονας X
  • X Window System
  • y-axis
  • z-axis - άξονας Z
  • zoom
  • zooming user interface
  • understanding
μο. | 2004 - 2024
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