Interaction Design

//Interaction Design
30 05, 2018

CORING – 11th International Design Awards

By |2018-05-31T19:36:01+02:00May 30th, 2018|design, Interaction Design, product design, university of the aegean, user experience design (UX)|0 Comments

CORING has been awarded at the 11th International Design Awards! CORING the core of meeting     CORING Company: ubisapdesign Lead Designer: Athanasios Kyratzis Design Team: Modestos Stavrakis, Eleni Mytili Prize(s): 3rd Place in Office Equipment / Furnishings/Modules Entry Description CORING is a novel interactive collaboration furniture. It’s unique design, technology integration and best of their class components consist CORING one of a kind. CORING aims to redefine business meetings with its unique characteristics into a more creative and interactive experience! CORING – a.k.a. COllaboration RING – creates an exceptional experience of business communication, providing more functional versatility, technological potential and modern aesthetics in one piece of “new” furniture – one that would enhance collaboration in every aspect! About DesignerCORING is inspired, designed and produced by the Greek design studio ubisapdesign, a studio established in 2009 by civil engineer(Msc in Interactive Products and Systems Design) Athanasios Kyratzis.  The main activities of the office include [...]

11 05, 2015

Interaction Design & User Experience IDUX2015

By |2016-01-12T22:18:22+02:00May 11th, 2015|design, Interaction Design|0 Comments

https://idux2015.pns.aegean.gr/ Summer School: ID-UX (Interaction Design and User Experience). August 24–September 5, 2015. Syros Island, Greece. Department of Product and Systems Design Engineering, University of the Aegean.   Theme The concept of User Experience (UX) is about user reactions and anticipations that result from the use of products, systems or services. It is recognized that design thinking and the application of related Interaction Design (ID) methods can significantly contribute to successful applications with respect to UX. The 1st summer school on Interaction Design & User Experience (ID-UX) is concerned with teaching and experimenting with related concepts, methods, development tools/environments and applications. The related methods are about user research, conceptual and detailed design, and the user-centred evaluation of interactive systems. The related development tools/environments are about 3D Interactive Environments, (multitouch) gestures, and kinesthetic control. The applications include scenarios of (serious) games, education, culture and their combined conceptions. Organizers and Venue The summer [...]

13 02, 2015

What is Interaction Design

By |2016-01-12T21:08:57+02:00February 13th, 2015|Interaction Design|0 Comments

What is Interaction Design and What Does It Mean to Information Designers? Part 1 of 2 by Craig Marion In 1988, Alexander Associates sponsored INtertainment, the first annual conference bringing together people from all corners of the interactive entertainment business. People came from such diverse industries as personal computers, video games, broadcast and cable television, optical media, museums, and amusement parks. Over the course of the two days, a debate about the meaning of the word “interactive” raged through every session, disrupting carefully planned panels and presentations. People seemed to regard “interactivity” as the unique cultural discovery of the electronic age, and they demanded a coherent definition. Several speakers tried to oblige, but no one succeeded.” (Laurel, 1992, p. 20) I wasn’t aware of this controversy when I researched and launched my Web site, the Software Design Smorgasbord, in the spring of 1997. I created my site to help me track [...]

23 04, 2012

Drawdio: A Pencil that Lets You Draw Music

By |2016-01-12T21:08:57+02:00April 23rd, 2012|arduino, electronics, Interaction Design, technology|0 Comments

What is Drawdio? Imagine you could draw musical instruments on normal paper with any pencil (cheap circuit thumb-tacked on) and then play them with your finger. The Drawdio circuit-craft lets you MacGuyver your everyday objects into musical instruments: paintbrushes, macaroni, trees, grandpa, even the kitchen sink... http://youtu.be/PV_w38ldZaE

12 12, 2011

augmented reality platforms

By |2016-01-12T21:08:57+02:00December 12th, 2011|design, Interaction Design|0 Comments

Augmented reality is a term for a live direct or indirect view of a physical real-world environment which is augmented by virtual computer-generated imagery. Lately there is a large lamber of augmented reality applications and platforms that work on mobile smartphones and tablets. The applications are using a number of hardware components in order to produce the augmented reality environment. These include: screen, camera, GPS, compass, accelerometer, RFID reader etc. These are used together to identify the user’s location and field of view as well as understand its physical environment characteristics. From the collected data a number of calculations take place and  geographical position, direction, screen picture and the other various forms of data are laid over the camera view, like inserting an additional layer of visual information over your screen picture. The most well known platforms/applications are: Wikitude Wikitude was the world’s very first Augmented Reality Browser for smartphones in [...]

7 11, 2011

monome: adaptable, minimalist interfaces + open source

By |2017-12-04T21:42:15+02:00November 7th, 2011|design, electronics, Interaction Design, user experience design (UX)|0 Comments

Monome are a small company based in Philadelphia, who design and build a range of controller/display boxes that can be interfaced to music software. That in itself isn't too remarkable — the market is awash with fader units and mixing surfaces of various shapes and sizes — but Monome units are something different. Read a thorough review here. monome is brian crabtree and kelli cain. They do minimalist interfaces. They are minimalists. http://vimeo.com/8301567 http://vimeo.com/14955241  

14 05, 2011

interaction design prototyping tools

By |2016-01-12T21:09:33+02:00May 14th, 2011|design, Interaction Design, user experience design (UX)|0 Comments

  This post is about free and commercial (most are online) prototyping tools that can be used for interaction design and user experience design. I try hard to categorise these tools in different sections according to their major scope, functionality or purpose, but in many cases these can be used in different design practice contexts. Feel free to provide corrections, suggestions and any other feedback.   Charts Lucidchart :: http://www.lucidchart.com/ Mindmaps UML Diagrams Collaborative in real-time creately :: http://creately.com/ Wireframing FluidIA :: http://fluidia.org/ experience thread Open source not stable flairbuilder :: http://flairbuilder.com/ productplanner :: http://productplanner.com/ Mockflow :: http://mockflow.com/ Pidoco :: https://pidoco.com Paper/Digital pototyping & mockups mockingbird :: https://gomockingbird.com/ Balsamiq Mockups :: specialized tool, commercial - $$ creates high level mockups in a "hand drawn" style Cross platform and integrative (for Confluence, JIRA, XWiki) http://www.balsamiq.com/products/mockups/desktop axure http://axure.com/ Storyboarding Balsamiq http://www.balsamiq.com/products/mockups/desktop   Screen Design and Interface design ForeUI:: http://www.foreui.com/ Pencil Project :: [...]

22 10, 2010

Interactions 2010/09

By |2016-01-12T21:09:47+02:00October 22nd, 2010|design, Interaction Design|0 Comments

While interactions magazine is charged with exploring the art of design from every perch, sometimes that perspective is as basic - and often complex - as examining the influences that make us human. Editor-in-chief Jon Kolko explains that designers frequently find themselves reflecting on the nuances of human natures-that is, matters of cognitive psychology, social interaction, "and the desire for emotional resonance." The cover story reflects on the qualities of affinity, described by Matthew Jordan as the "emotional connection someone feels for a product or service as driven by these notions of beauty and identity." Jordan contends that along with usefulness and usability, affinity is the third influencer on a design’s success. Also in this issue: Don Norman and Jakob Nielsen on the usability of gestural interfaces. Jodi Forlizzi compares experience and service design. Ben McAllister on why "the conversation" isn’t always a conversation. Liz Danzico contends the design of [...]