12 12, 2011

augmented reality platforms

By |2016-01-12T21:08:57+02:00December 12th, 2011|design, Interaction Design|0 Comments

Augmented reality is a term for a live direct or indirect view of a physical real-world environment which is augmented by virtual computer-generated imagery. Lately there is a large lamber of augmented reality applications and platforms that work on mobile smartphones and tablets. The applications are using a number of hardware components in order to produce the augmented reality environment. These include: screen, camera, GPS, compass, accelerometer, RFID reader etc. These are used together to identify the user’s location and field of view as well as understand its physical environment characteristics. From the collected data a number of calculations take place and  geographical position, direction, screen picture and the other various forms of data are laid over the camera view, like inserting an additional layer of visual information over your screen picture. The most well known platforms/applications are: Wikitude Wikitude was the world’s very first Augmented Reality Browser for smartphones in [...]

7 11, 2011

monome: adaptable, minimalist interfaces + open source

By |2017-12-04T21:42:15+02:00November 7th, 2011|design, electronics, Interaction Design, user experience design (UX)|0 Comments

Monome are a small company based in Philadelphia, who design and build a range of controller/display boxes that can be interfaced to music software. That in itself isn't too remarkable — the market is awash with fader units and mixing surfaces of various shapes and sizes — but Monome units are something different. Read a thorough review here. monome is brian crabtree and kelli cain. They do minimalist interfaces. They are minimalists. http://vimeo.com/8301567 http://vimeo.com/14955241  

27 10, 2011

A design film festival 2011

By |2017-12-04T21:47:36+02:00October 27th, 2011|design, documentaries|0 Comments

Conceived by Anonymous as a film festival dedicated solely to design, A Design Film Festival 2010 launched in Singapore and has travelled to Berlin, Taipei, Kaohsiung and Bangkok. The festival is an annual celebration of films dedicated to architecture, fashion, photography, street art, motion graphics, technology and the subcultures of design. In 2011, the festival returns with a brand new line-up, an expanded programme and new collaborations. Here is the website: http://www.designfilmfestival.com/   http://vimeo.com/30069465

14 05, 2011

interaction design prototyping tools

By |2016-01-12T21:09:33+02:00May 14th, 2011|design, Interaction Design, user experience design (UX)|0 Comments

  This post is about free and commercial (most are online) prototyping tools that can be used for interaction design and user experience design. I try hard to categorise these tools in different sections according to their major scope, functionality or purpose, but in many cases these can be used in different design practice contexts. Feel free to provide corrections, suggestions and any other feedback.   Charts Lucidchart :: http://www.lucidchart.com/ Mindmaps UML Diagrams Collaborative in real-time creately :: http://creately.com/ Wireframing FluidIA :: http://fluidia.org/ experience thread Open source not stable flairbuilder :: http://flairbuilder.com/ productplanner :: http://productplanner.com/ Mockflow :: http://mockflow.com/ Pidoco :: https://pidoco.com Paper/Digital pototyping & mockups mockingbird :: https://gomockingbird.com/ Balsamiq Mockups :: specialized tool, commercial - $$ creates high level mockups in a "hand drawn" style Cross platform and integrative (for Confluence, JIRA, XWiki) http://www.balsamiq.com/products/mockups/desktop axure http://axure.com/ Storyboarding Balsamiq http://www.balsamiq.com/products/mockups/desktop   Screen Design and Interface design ForeUI:: http://www.foreui.com/ Pencil Project :: [...]

22 10, 2010

Interactions 2010/09

By |2016-01-12T21:09:47+02:00October 22nd, 2010|design, Interaction Design|0 Comments

While interactions magazine is charged with exploring the art of design from every perch, sometimes that perspective is as basic - and often complex - as examining the influences that make us human. Editor-in-chief Jon Kolko explains that designers frequently find themselves reflecting on the nuances of human natures-that is, matters of cognitive psychology, social interaction, "and the desire for emotional resonance." The cover story reflects on the qualities of affinity, described by Matthew Jordan as the "emotional connection someone feels for a product or service as driven by these notions of beauty and identity." Jordan contends that along with usefulness and usability, affinity is the third influencer on a design’s success. Also in this issue: Don Norman and Jakob Nielsen on the usability of gestural interfaces. Jodi Forlizzi compares experience and service design. Ben McAllister on why "the conversation" isn’t always a conversation. Liz Danzico contends the design of [...]

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