Computer graphics industry
Softimage Glossary
Glossary of Terms Glossary The following is a glossary of terms used in SOFTIMAGE. 2D textures See Textures. 3D Three dimensional. A concept used in modelling and animation in which shapes are defined in terms of three axes (x, y, and z) used to represent width, height, and depth, respectively. 3D textures See Procedural textures. Actor A term often used for an animated character. OR Actor is also the module in SOFTIMAGE|3D that lets you create characters made from articulated chains. See Articulated chains and Inverse kinematics. Adaptive supersampling A way of antialiasing the surface of an object by decreasing the oversampling rate for those pixels that do not require the oversampling. Compare to Barlett filter. The results of adaptive supersampling are slightly more localized than a Barlett filter, and the computing time is often shorter. Algorithm A rule or procedure for solving a mathematical problem that usually involves repeating [...]