14 05, 2011

interaction design prototyping tools

By |2016-01-12T21:09:33+02:00May 14th, 2011|design, Interaction Design, user experience design (UX)|0 Comments

  This post is about free and commercial (most are online) prototyping tools that can be used for interaction design and user experience design. I try hard to categorise these tools in different sections according to their major scope, functionality or purpose, but in many cases these can be used in different design practice contexts. Feel free to provide corrections, suggestions and any other feedback.   Charts Lucidchart :: http://www.lucidchart.com/ Mindmaps UML Diagrams Collaborative in real-time creately :: http://creately.com/ Wireframing FluidIA :: http://fluidia.org/ experience thread Open source not stable flairbuilder :: http://flairbuilder.com/ productplanner :: http://productplanner.com/ Mockflow :: http://mockflow.com/ Pidoco :: https://pidoco.com Paper/Digital pototyping & mockups mockingbird :: https://gomockingbird.com/ Balsamiq Mockups :: specialized tool, commercial - $$ creates high level mockups in a "hand drawn" style Cross platform and integrative (for Confluence, JIRA, XWiki) http://www.balsamiq.com/products/mockups/desktop axure http://axure.com/ Storyboarding Balsamiq http://www.balsamiq.com/products/mockups/desktop   Screen Design and Interface design ForeUI:: http://www.foreui.com/ Pencil Project :: [...]

22 10, 2010

Interactions 2010/09

By |2016-01-12T21:09:47+02:00October 22nd, 2010|design, Interaction Design|0 Comments

While interactions magazine is charged with exploring the art of design from every perch, sometimes that perspective is as basic - and often complex - as examining the influences that make us human. Editor-in-chief Jon Kolko explains that designers frequently find themselves reflecting on the nuances of human natures-that is, matters of cognitive psychology, social interaction, "and the desire for emotional resonance." The cover story reflects on the qualities of affinity, described by Matthew Jordan as the "emotional connection someone feels for a product or service as driven by these notions of beauty and identity." Jordan contends that along with usefulness and usability, affinity is the third influencer on a design’s success. Also in this issue: Don Norman and Jakob Nielsen on the usability of gestural interfaces. Jodi Forlizzi compares experience and service design. Ben McAllister on why "the conversation" isn’t always a conversation. Liz Danzico contends the design of [...]

27 01, 2010

Interaction Design (IxD) Resources: Journals, Conferences, Magazines, Workshops, Websites

By |2016-01-12T21:10:00+02:00January 27th, 2010|Interaction Design|0 Comments

Journals (in alphabetical order) ACM Transactions on Accessible Computing, [ACM] TACCESS is a quarterly journal that publishes refereed articles addressing issues of computing as it impacts the lives of people with disabilities. ACM Transactions on Computer-Human Interactions The primary emphasis has been on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems. AIS Transactions on Human-Computer Interaction, [AIS, independent, online publisher] It is a high-quality peer-reviewed international scholarly journal on Human-Computer Interaction. As an AIS journal, THCI is oriented to the Information Systems community emphasizing applications in business, managerial, organizational, and cultural contexts. However, it is open to all related communities that share intellectual interests in HCI phenomena and issues. . The editorial objective is to enhance and communicate knowledge about the interplay among humans, information, technologies, [...]

7 12, 2009

touch and multi-touch interfaces

By |2024-08-16T17:33:57+02:00December 7th, 2009|Interaction Design, technology|0 Comments

Introduction to touch and multi-touch interfaces Touch-screens are device screens that provide interaction interface to various operating systems by using touch. Nowadays touch-screens are being used in a wide variety of devices and particularly in mobile computing with include laptops, smartphones, handhelds and lately tablet PCs. Touch-screen usage is approved to be straightforward, as touch-screen interaction is designed to be intuitive and quick to learn compared to other pointing devices (Benko, H., Wilson, A. D., & Baudisch, P. (2006). Precise selection techniques for multi-touch screens. Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 1263-1272). ACM.), (Ichikawa, H., Homma, M., & Umemura, M. (1999). An experimental evaluation of input devices for pointing work. International Journal of Production Economics, 60-61, 235-240. doi:10.1016/S0925-5273,98,00162-5.). Touch-screens are used for interacting with many different types of applications in many different contexts and often replace traditional pointing devices such as the mouse and [...]

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