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20 09, 2008

new-media student demoreel 2008

By |2016-01-12T21:11:04+02:00September 20th, 2008|art, design, graphic design, Interaction Design, product design, user experience design (UX)|10 Comments

This is the new-media demoreel that we first presented at the animasyros festival. It includes student projects from the following modules: traditional animation, computer animation, advanced animation, computer games, multimedia design, audiovisual design, virtual reality, as well as some parts from final year theses. [flv width="600" height="320"] http://xylem.aegean.gr/~modestos/mo.blog/wp-content/uploads/2008/09/aegeansyros-demo-reel-newmedia.flv[/flv] Download: Low Resolution -  High Resolution

29 10, 2007

networks of design

By |2016-01-12T21:11:55+02:00October 29th, 2007|conferences/workshops, design, research|0 Comments

3-6 September, 2008 University College Falmouth Cornwall UK Networks of Design "responds to recent academic interest in the fields of design history, technology and the social sciences in the ‘networks’ of interactions that inform knowledge formation and design. Studying networks foregrounds infrastructure, negotiations, processes, strategies of interconnection, and the heterogeneous relationships between people and things." Thematic Strands Networks of Texts: including images, documents & databases Networks of Ideas: including theories, disciplines & concepts (among them ANT) Networks of Technology: including mechanical & virtual technologies Networks of Things: including material & technological artefacts Networks of People: including collectives & individuals The themes will be composed of a number of sub-strands that may include panels on particular aspects of networks of sustainability, the media, gender, consumerism, 'race,' globalisation, communication, leisure, tourism, the exotic, actor network theory, theory and practice, metaphor, memory, cross-cultural networks, inter-disciplinary networks (art, craft, architecture, design, science), professional networks, [...]

8 06, 2005

dendriforms

By |2018-09-22T15:25:44+02:00June 8th, 2005|art, Interaction Design, interactive art|2 Comments

Dendriforms is an interactive installation that explores the relationship of physical environment, technology and human participation. Dendriforms is an installation that aims to involve participants to the reconfiguration of the audio-visual world in a post-digital culture. In participating to a Dendriforms installation we are to perceive the limits of ambiguity. The fusion of installation and participant provides to the latter to the most radical attempt to stamp out ambiguity and to enforce to the interactive play of participation per se. The purpose is to draw participants in the rhythmic cycles of being involved in a perpetual dislocation of meaning production between the physical and the artificial (forms of trees and artificial cyber trees). Dendriforms focus to denote the unitary meanings that appear to exist beneath the surface play of ambiguities of the actual and to relate them to the synthetic experience of the symbolic representations of the surface event itself. [...]

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